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These past two months were monkey bussiness

Switching from monthly updates to bi-monthly updates has helped a lot. The past two months were certainly not easy, I focused a lot on personal development. And not so much on creative progress, yet I was able to finish a project: https://redtine.itch.io/superball ~TADADADAAAAAA~ It’s a super monkey ball clone, my main focus was to make the ball move by shifting gravity, the same way it works in the real game. The physics are off, but still I am happy with the product. I still had time left over at the end of january!

I was supposed to finish a second project, running a one-shot of my homebrew. I created character sheets and everything. Unfortunately people had to cancel so I was not able to complete it. But still despite personal struggles it was a productive 2 months. I’m soon joining a gamejam, so feb-march should also not be a problem for productivity, I am also hoping that I can finish an RPG or writing project. I want to replan my homebrew demo, and maybe throw some effort at a short story.

Monkeyball picture

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